local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 155009031
L1_1 = {}
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L3_1.config_id = 31001
L3_1.gadget_id = 70220099
L4_1 = {}
L4_1.x = -745.165
L4_1.y = 158.991
L4_1.z = -179.715
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 358.668
L4_1.y = 53.659
L4_1.z = 357.982
L3_1.rot = L4_1
L3_1.level = 36
L3_1.area_id = 200
L4_1 = {}
L4_1.config_id = 31002
L4_1.gadget_id = 70220099
L5_1 = {}
L5_1.x = -727.283
L5_1.y = 135.565
L5_1.z = -250.138
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 5.693
L5_1.y = 297.879
L5_1.z = 356.124
L4_1.rot = L5_1
L4_1.level = 36
L4_1.area_id = 200
L2_1[1] = L3_1
L2_1[2] = L4_1
L1_1.gadgets = L2_1
garbages = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L1_1[1] = L2_1
suites = L1_1
